Fixed a case where the cinematic did not play when entering the office in the quest “ Tap to Reveal.”.Made adjustments to dialog timing to make conversations sound more natural.Fixed a number of locations where dialog could play out of order, causing repeating dialog or confusing conversations with the companion.Fixed a case where Mimir gave incorrect instructions to use a relic item.Fixed a case where the companions would direct the player to stun enemies that could not be stunned.Fixed a case where puzzle hint dialog would interrupt and block quest dialog during the quest “ Tap to Reveal.”.Fixed a number of situations where dialog was incorrectly prioritized, causing minor dialog to play instead of critical dialog. ![]() Fixed several cases where stories would be incorrectly interrupted.Fixed a case where shop dialog would repeat too frequently.Fixed several cases where dialog would not play from shopkeepers. ![]() Want to learn more about a particular type of fix or issue? Click the links below to jump to. You can view the official Day One Patch Notes blog on Santa Monica Studio's official website however, please note that their list does not spoiler tag any potential spoilers.
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